This 2D aim trainer runs in your browser and helps you improve click accuracy, reaction time, flick speed, and target tracking. It’s a single-file widget: fast to load, mobile-friendly, and private (data stays in your device). Choose a mode, hit Start, and get instant feedback with charts, heatmaps, and personal bests.
2D Aim Trainer
Reaction, Flick, and Tracking practice in your browser. One-minute sessions, deep stats, and personal bests.
Custom settings (auto when Difficulty = Custom)
Why use this aim trainer
- Targeted practice: three focused modes—Reaction, Flick, Tracking—match the core skills used in shooters and action games.
- Actionable stats: accuracy %, mean/median/P95 reaction time, time-to-kill surrogate, streaks, heatmap, and progress sparklines.
- Replayable depth: difficulty presets and Custom settings (target size, lifetime, spawn rate, speed, movement model).
- Zero friction: one widget, no sign-in, no cookies beyond localStorage. Export JSON/CSV when you want to analyze.
How it works
- Select a Mode (Reaction, Flick, or Tracking) and a Difficulty preset. Optional: open Custom to fine-tune size, spawn, speed, etc.
- Pick a Duration (30s/60s/120s). Press Start.
- Use mouse (or touch on mobile) to hit targets. Space toggles start/pause, R resets.
- When time ends, review the summary, histogram, accuracy sparkline, and hit heatmap.
Modes & what they train
- Reaction — One target appears at unpredictable times. Click it fast. Trains raw reaction time and initial snap focus.
- Flick — A new target spawns immediately after your hit. Trains flicking, micro-adjustments, and click discipline.
- Tracking — A moving target. Clicks on the target provide feedback without penalizing outside clicks; timeouts are “misses.” Trains continuous tracking, prediction, and smooth pursuit.
Controls & options (quick reference)
- Target size (px): smaller is harder, but more realistic to tight headshot boxes.
- Spawn every (ms): time between spawns. Lower = faster pacing.
- Lifetime (ms): how long a target stays before it counts as a miss.
- Simultaneous: how many targets can coexist (mainly for harder drills and advanced multitarget flicking).
- Movement: None / Linear / Sinusoidal / Random Walk (used in Tracking or when you enable movement for custom flick drills).
- Speed (px/s): target velocity.
- Spawn padding (%): keeps spawns away from edges for fairer angles.
- Field margin (%): inner boundary for HUD and targets.
- Crosshair / Sound / Reduce motion: quality-of-life toggles.
Scoring, accuracy, and streaks
- Score = base points (smaller targets = more) × center bonus × combo multiplier.
- Accuracy % = hits ÷ (hits + misses). In Tracking, only timeouts count as misses; outside clicks are not penalized.
- Combo & streak: each consecutive hit increases combo; a miss or timeout resets it. Streaks reflect click discipline.
Metrics you’ll see
- Mean / Median / P95 Reaction Time (ms): mean shows overall speed; median reduces outlier impact; P95 tracks your slowest 5% responses.
- Accuracy sparkline: accuracy trend across attempts; rising line = improving steadiness.
- Hit heatmap: where targets were hit most. Cold corners suggest weak coverage; center clustering hints tunnel vision.
- Error (px): distance from target center. Lower = tighter micro-control.
Reading your results (quick thresholds)
| Tier | Accuracy | Mean RT (Reaction) | Flick score per 60s* | Notes |
|---|---|---|---|---|
| Beginner | ≤ 65% | > 350 ms | < 7,500 | Focus on steady clicks; use larger targets. |
| Intermediate | 66–80% | 280–350 ms | 7,500–13,000 | Start shrinking size; increase spawn rate gradually. |
| Advanced | 81–90% | 220–279 ms | 13,000–20,000 | Add movement; practice micro-flicks. |
| Elite | > 90% | < 220 ms | > 20,000 | Harden settings; pursue consistency (low P95). |
*Score varies with settings. Use personal bests for apples-to-apples comparisons.
Pro setups & real-world scenarios
- CS/Valorant flick routine (60s): Flick mode, Normal → Custom: 22–26 px, lifetime 900–1100 ms, spawn every 320–360 ms, movement None. Goal: 85%+ accuracy, median RT < 250 ms.
- Overwatch/TF2 tracking (60s): Tracking, Linear, speed 260–320 px/s, lifetime 2000 ms, padding 8%. Goal: frequent click confirmations on the target without timeouts; watch P95 trend.
- Battle royale endgame stress (120s): Flick or Tracking with slightly smaller targets and shorter lifetimes; practice under fatigue, keep accuracy > 80%.
- Controller/touch learners: Larger targets (32–40 px), slower speed, longer lifetime; increase one parameter per session, not all at once.
Weekly progression plan (example)
- Day 1–2: Reaction x3 (60s), Flick x2 (60s). Focus: clean clicks, no spam.
- Day 3–4: Flick x3, Tracking x2. Reduce target size slightly.
- Day 5–6: Tracking x3, Reaction x2. Raise speed or shorten lifetimes.
- Day 7: Test day. Keep settings fixed. Compare accuracy, RT median, P95, and best streak.
Heatmap & analytics: what to adjust
- Cold edges: add edge-spawn practice by reducing padding 1–2% each session.
- High center error: slow down spawns or increase target size 2–4 px to regain control, then scale back.
- Rising P95 but stable median: fatigue or poor pacing—extend lifetime slightly, maintain accuracy, then restore baseline.
Performance & latency tips
- Run the trainer in a single tab; close heavy pages. Prefer a high-refresh monitor if available.
- Use the same DPI/sensitivity you play with. Consistency beats novelty.
- On laptops, plug in power mode; disable battery savers that throttle CPU/GPU.
Accessibility & comfort
- Enable Reduce motion if sinusoidal movement causes discomfort.
- Turn on Crosshair for visual alignment training.
- Toggle Sound if audio confirmation helps timing (short “blip”).
Data, privacy, and exports
- All session data, bests, and settings live in your browser’s localStorage.
- Use Export JSON for backup/share and Export CSV for spreadsheets or custom analysis.
- Import JSON to review past sessions in the charts without overwriting your current bests.
Common troubleshooting
- “Accuracy drops even with hits” — In Tracking, only timeouts count as misses. Outside clicks don’t subtract accuracy.
- “Visuals look blurry” — Check browser zoom. The canvas scales to device pixel ratio; 100% zoom is sharpest.
- “Stutters on low-end devices” — Enable Reduce motion, lower target speed, and lengthen Spawn every.
Quick glossary
- Reaction Time (RT): delay from spawn to your hit.
- Median RT: middle value of your RTs; stable snapshot of speed.
- P95 RT: 95th percentile; how slow your slow attempts are.
- Center error: pixel distance from hit point to target center.
FAQ
Q: Can I compare scores across devices?
A: Only if you keep settings identical. Use the same mode, target size, spawn/lifetime, and duration.
Q: What should I improve first?
A: Aim for >80% accuracy with comfortable settings. Then reduce size or lifetime gradually.
Q: Is 60 seconds enough?
A: Yes for daily micro-drills. Use 120s when testing endurance or consistency trends.
Recommended starting settings
- Beginner: size 36 px, lifetime 1500 ms, spawn 480 ms, movement None.
- Intermediate: size 28 px, lifetime 1200 ms, spawn 380 ms.
- Advanced: size 22–24 px, lifetime 900–1100 ms, spawn 300–340 ms; add linear movement in Tracking.
Version & notes
- Current build: one-file widget with Reaction, Flick, Tracking; full-width heatmap; crosshair cursor; tracking clicks give responsive feedback; accuracy in Tracking subtracts only on timeouts.
- Persistence: last 200 sessions stored locally; personal bests per mode.
What is your best score? Share in the comments below!
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