This 2D aim trainer runs in your browser and helps you improve click accuracy, reaction time, flick speed, and target tracking. It’s a single-file widget: fast to load, mobile-friendly, and private (data stays in your device). Choose a mode, hit Start, and get instant feedback with charts, heatmaps, and personal bests.

2D Aim Trainer

Reaction, Flick, and Tracking practice in your browser. One-minute sessions, deep stats, and personal bests.

Last mode
Score
Accuracy
Mean RT
00:00 0 / 0
Acc 0% Hits 0 Combo 0
Custom settings (auto when Difficulty = Custom)
Mode
Score
Accuracy
Mean RT
Median RT
P95 RT
Best Streak
Reaction time histogram (ms)
Accuracy over shots
Hit heatmap
Personal Bests will appear here after your first run.

Space start/pause · R reset · 1/2/3 modes · Works with mouse or touch.

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Why use this aim trainer

  • Targeted practice: three focused modes—Reaction, Flick, Tracking—match the core skills used in shooters and action games.
  • Actionable stats: accuracy %, mean/median/P95 reaction time, time-to-kill surrogate, streaks, heatmap, and progress sparklines.
  • Replayable depth: difficulty presets and Custom settings (target size, lifetime, spawn rate, speed, movement model).
  • Zero friction: one widget, no sign-in, no cookies beyond localStorage. Export JSON/CSV when you want to analyze.

How it works

  1. Select a Mode (Reaction, Flick, or Tracking) and a Difficulty preset. Optional: open Custom to fine-tune size, spawn, speed, etc.
  2. Pick a Duration (30s/60s/120s). Press Start.
  3. Use mouse (or touch on mobile) to hit targets. Space toggles start/pause, R resets.
  4. When time ends, review the summary, histogram, accuracy sparkline, and hit heatmap.

Modes & what they train

  • Reaction — One target appears at unpredictable times. Click it fast. Trains raw reaction time and initial snap focus.
  • Flick — A new target spawns immediately after your hit. Trains flicking, micro-adjustments, and click discipline.
  • Tracking — A moving target. Clicks on the target provide feedback without penalizing outside clicks; timeouts are “misses.” Trains continuous tracking, prediction, and smooth pursuit.

Controls & options (quick reference)

  • Target size (px): smaller is harder, but more realistic to tight headshot boxes.
  • Spawn every (ms): time between spawns. Lower = faster pacing.
  • Lifetime (ms): how long a target stays before it counts as a miss.
  • Simultaneous: how many targets can coexist (mainly for harder drills and advanced multitarget flicking).
  • Movement: None / Linear / Sinusoidal / Random Walk (used in Tracking or when you enable movement for custom flick drills).
  • Speed (px/s): target velocity.
  • Spawn padding (%): keeps spawns away from edges for fairer angles.
  • Field margin (%): inner boundary for HUD and targets.
  • Crosshair / Sound / Reduce motion: quality-of-life toggles.

Scoring, accuracy, and streaks

  • Score = base points (smaller targets = more) × center bonus × combo multiplier.
  • Accuracy % = hits ÷ (hits + misses). In Tracking, only timeouts count as misses; outside clicks are not penalized.
  • Combo & streak: each consecutive hit increases combo; a miss or timeout resets it. Streaks reflect click discipline.

Metrics you’ll see

  • Mean / Median / P95 Reaction Time (ms): mean shows overall speed; median reduces outlier impact; P95 tracks your slowest 5% responses.
  • Accuracy sparkline: accuracy trend across attempts; rising line = improving steadiness.
  • Hit heatmap: where targets were hit most. Cold corners suggest weak coverage; center clustering hints tunnel vision.
  • Error (px): distance from target center. Lower = tighter micro-control.

Reading your results (quick thresholds)

TierAccuracyMean RT (Reaction)Flick score per 60s*Notes
Beginner≤ 65%> 350 ms< 7,500Focus on steady clicks; use larger targets.
Intermediate66–80%280–350 ms7,500–13,000Start shrinking size; increase spawn rate gradually.
Advanced81–90%220–279 ms13,000–20,000Add movement; practice micro-flicks.
Elite> 90%< 220 ms> 20,000Harden settings; pursue consistency (low P95).

*Score varies with settings. Use personal bests for apples-to-apples comparisons.

Pro setups & real-world scenarios

  • CS/Valorant flick routine (60s): Flick mode, Normal → Custom: 22–26 px, lifetime 900–1100 ms, spawn every 320–360 ms, movement None. Goal: 85%+ accuracy, median RT < 250 ms.
  • Overwatch/TF2 tracking (60s): Tracking, Linear, speed 260–320 px/s, lifetime 2000 ms, padding 8%. Goal: frequent click confirmations on the target without timeouts; watch P95 trend.
  • Battle royale endgame stress (120s): Flick or Tracking with slightly smaller targets and shorter lifetimes; practice under fatigue, keep accuracy > 80%.
  • Controller/touch learners: Larger targets (32–40 px), slower speed, longer lifetime; increase one parameter per session, not all at once.

Weekly progression plan (example)

  1. Day 1–2: Reaction x3 (60s), Flick x2 (60s). Focus: clean clicks, no spam.
  2. Day 3–4: Flick x3, Tracking x2. Reduce target size slightly.
  3. Day 5–6: Tracking x3, Reaction x2. Raise speed or shorten lifetimes.
  4. Day 7: Test day. Keep settings fixed. Compare accuracy, RT median, P95, and best streak.

Heatmap & analytics: what to adjust

  • Cold edges: add edge-spawn practice by reducing padding 1–2% each session.
  • High center error: slow down spawns or increase target size 2–4 px to regain control, then scale back.
  • Rising P95 but stable median: fatigue or poor pacing—extend lifetime slightly, maintain accuracy, then restore baseline.

Performance & latency tips

  • Run the trainer in a single tab; close heavy pages. Prefer a high-refresh monitor if available.
  • Use the same DPI/sensitivity you play with. Consistency beats novelty.
  • On laptops, plug in power mode; disable battery savers that throttle CPU/GPU.

2D Aim Trainer – Online Practice in Multiple Modes

Accessibility & comfort

  • Enable Reduce motion if sinusoidal movement causes discomfort.
  • Turn on Crosshair for visual alignment training.
  • Toggle Sound if audio confirmation helps timing (short “blip”).

Data, privacy, and exports

  • All session data, bests, and settings live in your browser’s localStorage.
  • Use Export JSON for backup/share and Export CSV for spreadsheets or custom analysis.
  • Import JSON to review past sessions in the charts without overwriting your current bests.

Common troubleshooting

  • “Accuracy drops even with hits” — In Tracking, only timeouts count as misses. Outside clicks don’t subtract accuracy.
  • “Visuals look blurry” — Check browser zoom. The canvas scales to device pixel ratio; 100% zoom is sharpest.
  • “Stutters on low-end devices” — Enable Reduce motion, lower target speed, and lengthen Spawn every.

Quick glossary

  • Reaction Time (RT): delay from spawn to your hit.
  • Median RT: middle value of your RTs; stable snapshot of speed.
  • P95 RT: 95th percentile; how slow your slow attempts are.
  • Center error: pixel distance from hit point to target center.

FAQ

Q: Can I compare scores across devices?
A: Only if you keep settings identical. Use the same mode, target size, spawn/lifetime, and duration.

Q: What should I improve first?
A: Aim for >80% accuracy with comfortable settings. Then reduce size or lifetime gradually.

Q: Is 60 seconds enough?
A: Yes for daily micro-drills. Use 120s when testing endurance or consistency trends.

Recommended starting settings

  • Beginner: size 36 px, lifetime 1500 ms, spawn 480 ms, movement None.
  • Intermediate: size 28 px, lifetime 1200 ms, spawn 380 ms.
  • Advanced: size 22–24 px, lifetime 900–1100 ms, spawn 300–340 ms; add linear movement in Tracking.

Version & notes

  • Current build: one-file widget with Reaction, Flick, Tracking; full-width heatmap; crosshair cursor; tracking clicks give responsive feedback; accuracy in Tracking subtracts only on timeouts.
  • Persistence: last 200 sessions stored locally; personal bests per mode.

What is your best score? Share in the comments below!

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